

- SKYRIM NEXUS HDT PHYSICS EXTENSION MOD
- SKYRIM NEXUS HDT PHYSICS EXTENSION MODS
- SKYRIM NEXUS HDT PHYSICS EXTENSION CODE
This mod is safe to use because of its virus-free. This function will try to find the currently being used physics file on your input ARMA object.HDT Physics Extensions were developed and uploaded by HydrogensaysHDT. String Function Quer圜urrentPhysicsFile ( Actor on_actor, ArmorAddon on_ARMA_item, Bool verbose_log = false ) native global old_physics_file_path original path of the physics file that's been written in the nif file. new_physics_file_path should be relative path which should look like the original xml path in. This function will record the Actor, Old physics file and New physics file regardless of whether the item with such physics file could ever be found and will ever be equipped. Persist parameter will decide if this change will be recorded. The new system will inherit pose and motion data from the old system and the transition is thus smooth. If the object with this file is successfully found, its belonged physics system will be switched to the system defined in your input new physics file. This function will attempt to search for your input physics file on current actor. Bool Function SwapPhysicsFile ( Actor on_actor, String old_physics_file_path, String new_physics_file_path, Bool persist, Bool verbose_log = false ) native global verbose_log whether to print messages to console. on_ARMA_item should be refering to an ArmorAddon(ARMA) object. new_physics_file_path should be relative path which should look like the original xml path in. Override data will be saved in folder: "SKSE/Plugins/hdtSkinedMeshPhysics/hdtOverrideSaves". Object which has the recorded physics file and is to be equipped on the recorded actor will have its physics file swapped to the replacement in the record if there is one. For this function, only data on a found object will be recorded, meaning this function will record the Actor, Old physics file and Replacement physics file after successfully find the specified ARMA object. The new system will inherit pose and motion data from the old system and the transition is thus smooth. If the object is successfully found, its belonged physics system will be switched to the system defined in your input new physics file. This function will attempt to search for your input ARMA object on current actor. Bool Function ReloadPhysicsFile ( Actor on_actor, ArmorAddon on_ARMA_item, String new_physics_file_path, Bool persist, Bool verbose_log = false ) native global

This mod provides three papyrus functions: > See the Functionalities & Usages section for detailed explanations to the functionalities. *And other cool effects you want to achieve at runtime. * Better HDT for SOS: Switching between configs of different hardness and collision params for erect or flaccid stage > There are several purposes of this mod:


> This mod provides several native papyrus functions for you to modify HDT configurations on HDT-enabled armors.
SKYRIM NEXUS HDT PHYSICS EXTENSION MODS
> Mostly as a requirement for certain mods which need runtime modifications to HDT objects. Any hatred language in comments will be dealt with. Mind you words if you are to post a comment. (this mod is published cuz my another mod is about to release which needs this mod x3) In the meantime, I also want to thank you for your efforts! But I'll be grateful if you could contact me, not because that I'm concerned about the integration but that I would like to learn from you and your project.
SKYRIM NEXUS HDT PHYSICS EXTENSION CODE
2022, DaymareOn's Github repo.Ĭurrently no CUDA version available and no VR/AE version available.īe free to integrate my code into your project. It was developed on the work of Faster HDT-SMP (Credits to Daydreamingday et al.)įaster HDT-SMP build: ver. It's for modders who want more control over physics system at runtime. The mod solely will do nothing and act the same as Faster HDT-SMP. Dynamic HDT allows smooth runtime operations on HDT-enabled objects via native Papyrus Script Functions and is currently for SSE.
