

In theory, attacks would be possible still, similar to how some video players could be attacked by manipulated video files, however afaik no such vulnerability is known yet in C:SL, though that's likely just because no one is checking.
CITIES SKYLINES MAPS DOWNLOAD NON STEAM MODS
(Check comments and ratings of course, there are some clones of popular mods on ws too)įor maps and assets, the risk is smaller as they shouldn't contain executable code directly - check for any. Some mods are also available on their own website or on simtropolis, rule of thumb: If it's linked on steam workshop it's probably legit, otherwise don't risk it. Their client does support automatic installation like steam does, but given the limited selection I doubt it's worth installing. If the steam workshop page shows a version number in the change notes (link to the right of the gallery), get that version, otherwise use the latest version that doesn't say "alpha" or "beta" or "testing" or sth similar.īoformer's mods are on nexus too, though they have been uploaded by nexus staff (with permission), not by boformer himself, so idk how fast they are with updates.
CITIES SKYLINES MAPS DOWNLOAD NON STEAM UPDATE
Github tends to be in sync with WS, though sometimes we forget to put an update on there, or sometimes testing versions are published there too - look at the version number. If you click on the "releases" heading, you'll have more choices. On github, there is a "releases" section in the right column. It seems to be common practice to publish new versions for testing on discord first, so you'll get new features there first, but are also most likely to encounter bugs. The latter two are usually linked on the ws page. Thus I'd recommend only downloading mods from their official sites. Mods are no problem, there are plenty of sites to download them manuallyīeware that mods can contain arbitrary code and thus can do anything you could do on your computer.
